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Cellular Noise

pre 1.18

Generate voronoi pattern.

Node Data

Display name

Cellular Noise

Internal name

Node_Cellular

Inheritances

Node_Processor
Node_Cellular

Inputs

Output

vec2

Dimension

surface

Uv Map

slider

Uv Mix

surface

Mask

Noise

enum

Type

enum

Pattern

rotation

Phase

slider

Randomness

Transform

vec2

Position

rotation

Rotation

float

Scale

vec2

Size

Radial

slider

Radial Scale

slider

Radial Shatter

Iteration

int

Iteration

float

Iter Scale

slider

Iter Amplitude

enum

Blend Mode

Rendering

range

Level

bool

Inverted

slider

Contrast

slider

Middle

bool

Colored

Outputs

surface

Surface Out

Attributes

Color Depth


Properties


Noise
TypeType of the pattern.
PatternCell distribution.\n - Uniform: Distribute the cell randomly across the surface.\n - Radial: Distribute the cell around the Position value.\n
PhaseNoise phase.
RandomnessCell varience. Set to zero for uniform rectangle grid.
Transform
PositionThe position of the pattern, or center point if set to
  • Radial pattern.
  • ScaleScale of the pattern.
    Radial
    Radial ScaleControl scaling of the radial effect.
    Radial ShatterControl how many angular fragmentation per radius.
    Rendering
    ContrastControl the contrast of the final image.
    MiddleThe middle point for contrast calculation.
    ColoredCell type only: fill each cell with random color.



    Commit History


    1.21.7.101
    • Add 2D 'Size' property separate from uniform scalar 'Scale'.
    1.21.6.008
    • Introduced
    1.21.4.005
    • Add randomness control.
    1.21.rc12
    • Tiled mode now round scale value automatically.

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